Bronze A' Design Award Winner 2025
In this scene, a person stands in a residential bathroom wearing a white head-mounted augmented reality device that covers their eyes, their dark hair falling past their shoulders as they face a wall covered in green ceramic tiles arranged in vertical rectangular patterns with visible grout lines creating a precise grid structure. Moving from left to right across the composition, the far left edge shows a white paneled door with warm brass hardware suggesting traditional residential architecture, its surface smooth and painted in a clean white that contrasts with the rich green tiles dominating the center and right portions of the wall. The person, positioned in the left and central area of the frame, wears a white sleeveless top with a soft matte texture suggesting cotton or linen blend fabric, the garment draping naturally over their torso and ending at hip level. Their right arm extends forward and slightly upward in a pointing gesture, the arm fully extended with smooth skin in warm cream tones catching soft overhead lighting, their hand forming a pointing configuration with index finger directed toward several floating holographic interface elements suspended in the air before them. These digital elements appear as translucent rectangular panels hovering in mid-air at various slight angles, displaying different tile pattern options including a concrete-gray textured sample on the left, a white panel with circular dot patterns in the center suggesting penny round tiles, and a blue rectangular tiled pattern on the right, with additional green tile samples visible and several small geometric shapes in soft pastel colors including translucent blue circles, pink circles, and gradient elements scattered among the panels like interactive buttons or selection indicators floating weightlessly in space. The tiles covering the wall behind these virtual elements present in saturated green hues ranging from jade to emerald, their glazed ceramic surface catching light with subtle specularity that suggests a smooth cool finish like polished stone, the vertical rectangular modules creating rhythmic repetition across the entire visible wall surface with each tile measuring perhaps four inches wide by twelve inches tall, their dimensional depth suggested by the recessed grout lines appearing in light gray contrast. In the lower right corner of the frame, a white ceramic toilet fixture is partially visible, its curved porcelain form smooth and clean against the green tile backdrop. The overall lighting in the space reads as soft and diffused, coming from overhead without harsh shadows, creating gentle modeling on the person's extended arm while allowing the tile colors to appear rich and saturated, and the virtual interface elements glow with their own subtle luminosity as though lit from within with cool white light and pastel accents. The temperature of the scene feels neutral to slightly cool, appropriate for a tiled bathroom space, while the green tiles themselves might evoke the coolness of forest shade or the refreshing quality of natural spring water, their saturated color suggesting vitality and connection to natural environments. The interaction captured appears focused and deliberate, the person's pointing gesture suggesting they are actively selecting or examining one of the virtual tile samples, perhaps touching an invisible interface or indicating preference through spatial gesture within the augmented reality environment. The white headset, though covering the upper portion of their face, appears comfortable and lightweight with a curved band wrapping around the head, its matte white polymer surface suggesting contemporary consumer technology design language. The scene conveys a sense of technological enablement and creative exploration, where digital tools extend beyond the screen into lived three-dimensional space, allowing direct visualization and comparison of design alternatives within their actual installation context.
Remodeling a home can be overwhelming, especially when visualizing materials like tiles and paint in an existing space. Traditional 3D CAD often limits the design experience to tiny 2D screens. Arid creates an immersive experience, allowing users to seamlessly blend virtual designs with the real world through AR/VR headsets. In just minutes, users can customize existing walls, explore materials, and arrange virtual furniture, all using intuitive hand gestures, fully integrated with the space.